Should I Play Gacha Now?

Honkai: Star Rail

Quick guide

Work in progress

Checklists and rotations are still being written and checked. Some may be incomplete or out of date.

First login back

Daily

Weekly

Endgame

Rotations

One loop per character
Technique
Technique (overworld, before battle)
Basic
Basic ATK
Enh Basic
Enhanced Basic ATK
Skill
Skill
Enh Skill
Enhanced Skill
Ult
Ultimate (any time at full Energy)
Follow-up
Follow-up ATK (automatic)
Memo Skill
Memosprite Skill
Aha
Aha Instant (extra Elation turn)
  • Evanescia

    PhysicalMain DPS
    1. Technique+20 Certified Banger before turn 1
    2. Skillevery turn, +10 Punchline
    3. Skillwait for Yao Guang Ult (Aha) + Huohuo Ult
    4. Ultinside the support window, as Master Fox is live
    5. Follow-upMaster Fox: auto per 240 Energy, +10 Energy
    6. Skillback to Skill until the next window

    Play manually: auto won't time her Ult. Ult only after Yao Guang's RES PEN lands.

    Unverifiedchecked 12 Oct

  • Pearl

    IceSustain
    1. TechniqueDeep Learning on your DPS at battle start
    2. 3× · Deep Learning has 3 Charges

      1. Enh Basicheal + cleanse, uses 1 Charge
    3. Skillonce Deep Learning ends: heal, +15 Banger
    4. Ulton your Elation DPS: 3 new Charges, +20 Banger

    Her Banger never expires (cap 50); she regains 90 Energy after the target's next Ult.

    Unverifiedchecked 12 Oct

  • Yao Guang

    PhysicalSupport
    1. Techniquebattle starts with the Zone up (3 turns)
    2. Ultas soon as ready, before Evanescia acts
    3. Ahaforced by Ult: counts a fixed 20 Punchline
    4. Basic×2while Zone is up, +3 Punchline each
    5. Skillre-plant the Zone as it runs out

    Build SPD before anything else (160 for the Diviner set); she must act before your DPS.

    Unverifiedchecked 12 Oct

  • Huohuo

    WindHealer
    1. TechniqueHorror-Struck: enemies -25% ATK, 2 turns
    2. Skillon the ally needing a burst heal: Talent on
    3. Basic×2SP-positive loop (~131% ERR)
    4. Ultwhenever ready (~every 4 turns), don't hold it

    No ERR? Alternate Basic and Skill instead to keep Divine Provision up 100%.

    Unverifiedchecked 12 Oct

  • Sunday

    ImaginaryBuffer
    1. Technique+50% DMG to the first ally he targets
    2. Skillon main DPS + summon: they act immediately
    3. Ultsame DPS: A4's 25 start Energy allows it now
    4. 3×

      1. Skillon the Beatified DPS: refunds 1 SP
    5. Ultevery 3 of his turns to keep Beatified up

    Skill and Ult on the same DPS; Skill can't advance Harmony units. Tune SPD 1 below DPS.

    Unverifiedchecked 12 Oct

  • Castorice

    QuantumMain DPS
    1. Techniquebattle starts with Netherwing out
    2. 3× · Netherwing: 3 turns or 0 HP, then detonates

      1. Memo Skill×3Breath: 25% of its HP each, ramps up
    3. Enh Skillher turns while Netherwing is out, 0 SP
    4. Memo Skillor Claw Splits the Veil: ends turn, saves HP
    5. SkillNetherwing gone: drains ally HP into Newbud
    6. Ultat full Newbud: Netherwing acts at once

    Never Basic (no Newbud). Bring a real healer; no shielders or Fu Xuan.

    Unverifiedchecked 12 Oct

  • Archer

    QuantumMain DPS
    1. TechniqueAoE hit + 1 Charge at battle start
    2. Skill×5Circuit Connection: 2 SP each, ends at 0 SP
    3. Ult+2 Charges (max 4)
    4. Follow-upauto: spends a Charge, refunds SP
    5. Skill×5next turn: dump all SP again

    Teammates should Basic so he can dump 10 SP; his A2 raises the SP cap to 7.

    Unverifiedchecked 12 Oct